Does mouse sensitivity change if resolution is changed? In other words, will the mouse become faster or slower if the resolution is decreased for example?
the mouse move faster at lower resolution, with same sensitivity...and slower at higher resolution...I think because it moves based on pixels...for example, 6/11 windows xp,and maybe 1 ingame, u move 50 pixels for every inch u move, it doesn't matter what the resolution is,u still move that much, so u move 50 pixels at 640 x 480, the percentage of ur movement compared to the resolution, is of course bigger than 50 pixels at 1280 x 1024...
the formula is probably based on ratio...for example, 6/11 windows sens as default, dont change it, ur ingame sens is 3 at resolution 640 x 480, if you want to change resolution at 800 x 600 with the same velocity that u had with 3 sens at 640, u should do 800/640 x 3=1.25x3=3.75... but maybe i'm wrong...oh, and windows sens works differently, 6/11 is default, 3/11 is like 1/4 of the default, and 4/11 was like 1/3 of default i think....oh,and sens is related to ur mouse dpi, also based on ratio, 400dpi with sens 2 is same as 800 dpi with sens 1 based on same settings...
it's always incredible how I can give the tools to test something with measurable proof on gotfrag, yet somehow people turn to anecdotal evidence regardless.
Anyway, think of it like this: The game looks at your sensitivity and decides how many pixels it should move the crosshair across the screen relative to resolution.
I have no idea what I'm talking about here, but: The game engine is built so that sensitivity is based in DEGREES and NOT pixels. The sensitivity settings has nothing to do at all with pixels, because if a sensitivity setting of "3.0" (1.6/css/cod4) moved a certain number of pixels per count (say 1 pixel per count as in 400dpi=400 pixels per inch) on 640x480, then at 1280x960 the sensitivity would be effectively halved so that it still moved the same distance per inch (400dpi would still = 400 pixels per inch). They purposefully avoided this in creating the game, because of the confusion it would cause (or other reasons too? like bullet physics/registering?)
Thats the only reason why the whole steelseries "always put your ingame sensitivity to 1 to remove all software interpolation" is not TOTALLY COMPLETELY AMAZINGLY idiotic, and is only COMPLETELY NEVER-SHOW-YOUR-FACE-AGAIN idiotic. You never know though...
Mouse sens & resolution
Any formula for this?
set sens so that one swipe on your pad is a 360
change to 1600
do another swipe
result: sens is the same
i bet you're republicans too.
result: #5
Anyway, think of it like this: The game looks at your sensitivity and decides how many pixels it should move the crosshair across the screen relative to resolution.
I have no idea what I'm talking about here, but: The game engine is built so that sensitivity is based in DEGREES and NOT pixels. The sensitivity settings has nothing to do at all with pixels, because if a sensitivity setting of "3.0" (1.6/css/cod4) moved a certain number of pixels per count (say 1 pixel per count as in 400dpi=400 pixels per inch) on 640x480, then at 1280x960 the sensitivity would be effectively halved so that it still moved the same distance per inch (400dpi would still = 400 pixels per inch). They purposefully avoided this in creating the game, because of the confusion it would cause (or other reasons too? like bullet physics/registering?)
Thats the only reason why the whole steelseries "always put your ingame sensitivity to 1 to remove all software interpolation" is not TOTALLY COMPLETELY AMAZINGLY idiotic, and is only COMPLETELY NEVER-SHOW-YOUR-FACE-AGAIN idiotic. You never know though...
1. mouse1
2. ?
3. profit
only formula that matters
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