Monday November 23 2009

GotFrag Hardware Forums

Mouse sens & resolution

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Does mouse sensitivity change if resolution is changed? In other words, will the mouse become faster or slower if the resolution is decreased for example?

Any formula for this?
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the mouse move faster at lower resolution, with same sensitivity...and slower at higher resolution...I think because it moves based on pixels...for example, 6/11 windows xp,and maybe 1 ingame, u move 50 pixels for every inch u move, it doesn't matter what the resolution is,u still move that much, so u move 50 pixels at 640 x 480, the percentage of ur movement compared to the resolution, is of course bigger than 50 pixels at 1280 x 1024...

This comment was edited at 10/04/2009 8:22 PM
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the formula is probably based on ratio...for example, 6/11 windows sens as default, dont change it, ur ingame sens is 3 at resolution 640 x 480, if you want to change resolution at 800 x 600 with the same velocity that u had with 3 sens at 640, u should do 800/640 x 3=1.25x3=3.75... but maybe i'm wrong...oh, and windows sens works differently, 6/11 is default, 3/11 is like 1/4 of the default, and 4/11 was like 1/3 of default i think....oh,and sens is related to ur mouse dpi, also based on ratio, 400dpi with sens 2 is same as 800 dpi with sens 1 based on same settings...
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it will feel different but in reality it is the same :)
!@#tUQue
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use 640

set sens so that one swipe on your pad is a 360

change to 1600

do another swipe

result: sens is the same
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4/11 = 1/2 of defaut windows sensitivity
H4tw
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it always feels faster on 800 than 640 for me
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That's not logical. I think same sensitivity is faster on lower resoluitions than on the initial one.
H4tw
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#8 i feel the same, but couldn't prove or deny that
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sensitivity is the same, you are retarded if you think that how the game is displayed visually changes a function in the game.
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it's always incredible how I can give the tools to test something with measurable proof on gotfrag, yet somehow people turn to anecdotal evidence regardless.

i bet you're republicans too.
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use a ruler, measure 180 turns

result: #5
:)
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#11 Made my day.

Anyway, think of it like this: The game looks at your sensitivity and decides how many pixels it should move the crosshair across the screen relative to resolution.

I have no idea what I'm talking about here, but: The game engine is built so that sensitivity is based in DEGREES and NOT pixels. The sensitivity settings has nothing to do at all with pixels, because if a sensitivity setting of "3.0" (1.6/css/cod4) moved a certain number of pixels per count (say 1 pixel per count as in 400dpi=400 pixels per inch) on 640x480, then at 1280x960 the sensitivity would be effectively halved so that it still moved the same distance per inch (400dpi would still = 400 pixels per inch). They purposefully avoided this in creating the game, because of the confusion it would cause (or other reasons too? like bullet physics/registering?)

Thats the only reason why the whole steelseries "always put your ingame sensitivity to 1 to remove all software interpolation" is not TOTALLY COMPLETELY AMAZINGLY idiotic, and is only COMPLETELY NEVER-SHOW-YOUR-FACE-AGAIN idiotic. You never know though...
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who cares

1. mouse1
2. ?
3. profit

only formula that matters

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