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Two developers have released patches that allow gamers to utilize their dual core systems. The potential performance increases are promising, look inside to see if they live up to the expectations. ![]() Start believing. In response to the release of computer components with substantial increases in performance potential, game manufacturers have begun to develop a means by which to utilize this dormant power to give the end user a better gaming experience. Such patches are nothing new in the gaming world, in fact, id’s Quake III was one of the first games to have an option for using multiple processors. This feature makes use of something called Symmetric Multiprocessing, or SMP. Symmetric Multiprocessing SMP has been around for just about as long as multi-processing itself, and of course originated on platforms with 2 physical processors in their own sockets on the motherboard. For a system to utilize SMP, the processors involved must be identical and share the same memory bank. The benefits of having a system with multiple processors were first recognized by mainstream computer users with the release of Intel’s Pentium 4 processors with Hyper-Threading. Users noticed immediate and substantial increases in system responsiveness and overall performance when doing more than one thing at a time. As with seemingly all things in the computer world, with the enhanced performance of multiple-core processing came some problems as well. Certain applications that did not make use of multi-core technology had performance issues when used on capable machines. Intel actually developed a partial solution to this problem with the command that by now a lot of us know and love: /usepmtimer. The other issue with multiple-cores was that programs specifically coded to utilize SMP would be almost unusable on computers with a single core. Both of these problems are still present today. Table of Contents The Patches Test Setup Quake 4 1.0.5 (5.10) Quake 4 1.0.5 (5.11) Call of Duty 2 1.01 Conclusions |




User Comments
amd dual cores runs cod2 a lot better
looking for the bench h/o
I wonder how it runs with cs and hl2 -_-
The AMD dual cores, I believe, should show a much bigger speed boost than p4s. That would've been a much more interesting conclusion. I myself am waiting until Unreal3 (and subsequent engine games) is released to build a comp that can play it.
#12, you're wrong. A dual-core 3800+ would get much higher results than the P4 used here.
#15, no.
#18, did you install the Windows hotfix and /usepmtimer in the boot.ini?
We also have a lot of other helpful stuff over at GotFrag Hardware!
So that 87% performance leap might be referring to this, you never know...
http://ucguides.savagehelp.com/Quake4/FAQ..
There is a really good link to get SMP working in quake4 smoothly.
Why? Intel is like game companies. Bad sh*t for high prices.
AMD is like MOD developers, good sh*t, for a low price, or nothing extra at all.
Want examples?
Get an AMD 3200 64 939 +, you can overclock it to 2.6 ghz on air.
And it will smoke an intel 3.2 -3.4.
Owned.
censorship FTW
I hate fanboy processor wars, especially when none of them have even the slightest idea of how a MOSFET works and wouldn't be able to design a "simple" processor.
EDIT: To give credit where it is due, AMD has nearly perfected the optimizations to the point that Intel is not really a threat. However, the semiconductor world is changing, and its not all about speed speed speed anymore; it's about the performance you squeeze per Watt you dissipate.
#32:
Acer Aspire 5672WLMi MSRP $1499
(it's a crappy build physically, but eh, what do you want for the price)
It has a T2300 Core Duo processor which I haven't had the liberty of benchmarking or (ab)using yet.
sun ultrasparc T1 is jesus.
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