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FPSLabs Home: Effect of Dual Core Patches

By: Thomas Gribble - Published February 03, 2006 at 5:26 PM EST - Writer Archive

So here we have these new dual-core processors flying off the shelves, with a huge amount of untapped ability, and users everywhere, including gamers, eating them up. It only makes sense that software makers, like game developers, would create a patch to allow their products to run at a higher level on SMP systems. Not only that, but whoever created such a patch first would stand to be heavily supported by dual-core users everywhere.

First out of the block was id Software with their 1.0.5 beta patch for Quake 4. Quake 4, as you probably know, is a pretty graphic intensive game. However, it is not always, and in high-end systems certainly not usually, graphics power that hinders a computer’s performance in the game. Many older games and some newer ones, Quake 4 included, are what we call “CPU Limited”. This means that the frame rates you score in a certain game are determined more by your processor than your video card. Obviously, coding a game like this to take advantage of the extra processing power of an SMP system will greatly increase your system’s performance.

id developed their patch through working with Intel and Ravensoft. The official statement included with the patch release reveals the following:

id Software and Raven have worked with Intel to dramatically improve Quake 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in Quake 4 of anywhere from 25% - 87% depending on processor type.

25% - 87%!?!?!? That sure is a bold statement there. A 25% performance increase is usually only obtained by putting a significant overclock on your system components. The claim that such an increase could be obtained by simply installing a patch is a stretch to say the least, and certainly creates reason to be questioned.

The next developer to release an SMP patch was Infinity Ward, when they released their 1.01 patch for Call of Duty 2. CoD 2 is considered by many, including myself, to be the most visually impressive game currently available. Everything from the map detail to the volumetric haze created by smoke grenades, the game is by all accounts very taxing on your system. If a developer could create a patch to let a computer's processor be used more effectively and offload certain physics and netcode calculations to another core, the resulting increase in performance for such a demanding game would probably be tremendous. The joint statement from Infinity Ward, Activision, and Intel is as follows:

This Call of Duty® 2 update is recommended for Windows 2000/XP users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. This update will bring any supported version of Call of Duty 2 up to version 1.01. This upgrade will not affect pure server, and will not affect your ability to join or host multiplayer games with version 1.0 players. Infinity Ward worked closely with Intel to improve Call of Duty 2 performance on systems with HT Technology, multiple processors, or dual core processors.

Notice that this statement does not make any forward-looking claims about the quantitative benefits of the patch. The only way to get an idea for the performance increases from the SMP patch is to run some tests.
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