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Quake 4 To get a good idea of the performance gains that are generated, it is necessary that we first test the game with the variables that will give us the “lowest” performance: Catalyst 5.10 and SMP disabled. Our testing of the Quake 4 patch consisted of the creation of a NETDEMO in a fast-paced multiplayer setting, then using the console command “playNetTimeDemo” to obtain scores. So starting off we have a direct performance comparison between having the patch and not having the patch on the lowest in-game performance settings while using Catalyst 5.10 drivers ![]() You can see from the test that the 1.0.5.0 patch does in fact increase performance. The question is: By how much? Well, according to the test, the SMP patch increased the systems frame rates in Quake 4 at low quality on Catalyst 5.10 drivers by an average of 15.8%. In the world of competitive FPS gaming, 15.8% is HUGE. The next thing we want to find out is how performance is affected by the SMP patch on high quality settings. So, for this test we again used the Catalyst 5.10 drivers and turned the Quake 4 in-game quality settings all the way up. ![]() |





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