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eMagin's Z800 3DVisor caught our eye(s) at E3 this year. Here are our thoughts about the product after using it for the last few weeks. ![]() n. 1. The act of introducing something new.It is likely because of this reason a company called eMagin caught our eye at the Electronic Entertainment Expo this year. What eMagin had on display wasn’t anything we would call new from a conceptual standpoint, rather, it was a product based off a decades-old idea, infused with the some of the very latest technology. We all remember when we were young, walking through the mall with our parents and stopping at an arcade because it had something called “Virtual Reality”: a weird space pod looking thing whose occupants had on a clunky looking visor and wielded an impressive-looking laser blaster. While wearing the ten pound device on your head was uncomfortable at best, the experience the whole system afforded its users was pretty spectacular. What eMagin has done, in the simplest possible explanation; they have taken this experience and every apparatus necessary to make it happen and wrapped it up in a well-designed, easy to use, and lightweight package. Their Z800 3DVisor was introduced in 2005 and is already being hailed as the world’s best head mounted display (HMD). So what makes the Z800 3DVisor from eMagin so amazing? What advantages could wearing a monitor on your head possibly render for the hardcore gamer? |



n. 1. The act of introducing something new.
User Comments
http://forums.stereovision.net/viewtopic...
The basic principle of nvidias stereo 3d driver is that each game has a different stereo profile that you can tweak to give yourself the best experience. I was able to fix the 2d cross hair issue on most games I had and some of the ones that were mentioned in the article.
Would be nice to see game developers use the Z800 when developing their games. That way they could make sure they get the depth values of the HUD set appropriately, so stereo gamers could just play out of the box without the tweaking. I'd think it would take not too much additional effort on the part of the developers and would make for the best possible experience regardless of how your viewing the game. It might even be easier for artists to get the 3d looking good when they can see their work with more depth.
I have played 'pain killer' with my dual monitors in 3d mode(cross eyed method). it's very good
it did't make the crosshair problem.
here are lists of tested games in 3d mode:(it provides screenshots)
http://really.ru/eng/kb.php?mode=article&k=17
EDIT: Also, what are your thoughts on the head tracking feature?
is it a sight to been seen to believe?
how can one justify spending 500$+ for somthing like this?
The 3DVisor allows this effect to happen on your computer, and it is even more right in your face, and with extremely high image quality. The method it uses to make things 3D is slightly different than what is used in the 3D cinemas, but the concept is the same.
When this headset was $900, we would have also had problems justifying the cost, however, at $540, we believe the price is just right.
http://hardware.gotfrag.com/files/upload/..
so it basically replaces your monitor?
Report back with screenshots as well.
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