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FPSLabs Home: ASUS PhysX P1 Review

By: Thomas Gribble - Published September 02, 2006 at 10:23 PM EDT - Writer Archive
AGEIA's PhysX PPU represents a new era in computing. For the first time ever, dedicated physics processing is becoming a reality. We take a look at the ASUS PhysX P1 to see if physics processing is all it's cracked up to be.
Artwork by Rory Shwartz

If the universe is a strange place, our interpretations of the universe are even stranger. Our planet alone has gone from being a flat board floating in space with a big star revolving around it, to a slightly oblong sphere, itself revolving around the same star. I blame physics. Our attempts at applying the scientific method to the phenomena we observe in nature, a practice we know as "Physics," is inherently flawed. Not so much flawed in the sense that the laws it produces are illegal, but flawed in the sense that the laws it produces are not always upheld. I suppose it is a natural human instinct to be skeptical of taking the word of a bunch of guys draped in white lab coats as the truth.

Whatever the case, physics has been and will always be one of the driving forces of our technological progression as a society. We see physics being emphasized in school classrooms today, now more than ever, in an attempt to catch up with the more scientifically astute minds on the other side of the globe. While a more rigorous approach to physics as a way of advancing the world technologically is a very worthy endeavor, the most important characteristic of the subject is its ability to enforce and uphold the principles of reality.

It is these principles of reality that an imaginative bunch of game developers are most interested in. Over the last three years we have seen in-game physics effects grow by leaps and bounds. We’ve gone from holy unrealistic interactions between objects in a world in games such as DOOM and even Counter-Strike, to games like Half-Life 2 and the upcoming Unreal Tournament 2007, where realistic physics take the main stage. It is upon this reflection that I can’t help but sit back and be very proud of the game developers who, in about seven years, have been able to go from cartoon-looking worlds to some of the most realistic environments ever produced on screen. I blame physics.

Unfortunately for the end consumer, the physics in video games is often limited by modern technology, and performance in games that utilize these realistic physics engines usually gets hit pretty hard. That is why, not too long ago, a company called AGEIA began development on what they were calling a Physics Processing Unit (PPU). This unit, designed to be implemented as an add-in discrete board, would be able to handle all of the complex physics calculations that were traditionally carried out by a system’s CPU. This would potentially allow the CPU to do its own thing, completing what would be called the “Gaming Power Triangle,” whose vertices are the CPU, GPU and PPU. Now all of a sudden in games where you would have seen the same explosion time after time, you see highly dynamic and unique explosions with individual particle collisions on a scale never before imagined, well, except for maybe in real life. This is all provided, of course, that the game you are playing supports the AGEIA’s PhysX PPU.

Continued (1/10) »

User Comments

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We have since found a way to run CellFactor without the PhysX card. An update to this review will be posted soon.
Senior Editor - http://www.fpslabs.com
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Splinter cell 3!!!!!
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My world has been turned upside down.
gtr
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woooooooowwwww my god!! ...
ger
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GotFrag Prime!
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Nice job Thomas.
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thanks, im not buying this anymore
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Definitely changed my view on this card, good review. Btw, broken link on the video.
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good job thomas, your very knowledgeble.
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Links are fixed, sorry about that everyone.
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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Great work.
11
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looks like a nice card but it's going to be sitting on shelfs for a while :/
I play CS on a toaster

not usefull for right now :o


i would like to see what this is like 1 year from now though :P
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waste of money
#pure.gaming #ostrich #ANGRYFACE
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#13 ftw.
Antec Nine Hundred, Asus P5N32-E SLI 680i, Intel e6600, XFX 8800GTS, OCZ 2gigs 8500.
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crazy ...
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i don't think there's much games out that can find a use for this just yet, until they make it so that it can do all these and increase FPS then i don't see a lot of people buying this.
sensitivity 1.618
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#16 I think the problem is more with the modern GPU technology not being able to handle the extra load. This is another factor that contributes to the PhysX card being before its time.
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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An addendum to this review has now been published. It includes some interesting results from our CellFactor tests.

You can view that by clicking the following link, by clicking the link at the bottom of the last page of this review, or by clicking the link marked as "Addendum" on the front page of Gotfrag Hardware.

http://hardware.gotfrag.com/portal/story/..
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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WHAT IS THIS? ;o
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nice article shoesy
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Epic stuff, shoes!
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For anyone wondering about the price of this thing...

http://www.pricegrabber.com/search_getpro..

Personally unless support for it picks up, i wouldn't slap down that kind of cash for it.
Someone feed the monkey while I dig in search of China, White as Dracula as I approach the bottom...
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Nice article..
I was a QuakeCon this year, where AGEIA had a booth with alienwares runnning their physics cards. They had CellFactor on their and they let you play it, man oh man do i have to say that those comps played choppy as hell, funny thing is they had 1 pc to spectate the match and at one point it got like 3 fps i'm not even kidding they had all kinds of problems...#13has it

This comment was edited at 09/06/2006 11:50 AM
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ya for the competative world performance is more important id rather have a smooth running comp then a chopy as hell one with purdy gfx that gets me killed

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