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Counter-Strike: Source In CS:S, we chose the map de_train because it is fun to play around on. Source is a much more modern game than its predecessor, and as such it is CPU limited to a much lesser degree, but still has the limitation. This means that we should still see some sort of performance enhancement by decreasing the network CPU load. ![]() Indeed, we did see some impressive results here as well. You can see that our average FPS increase was from 204 to 210, a 2.7% improvement. While the CS 1.6 increase was pretty insignificant due to the already insane frame rates, an increase like this in CS:S is far more tangible. The magnitude of this increase is still pretty small, but for gamers with mid-range to budget systems who struggle to get that elusive 100 FPS, the KillerNIC could do wonders. Ping results for CS:S show improvements all around, albeit significantly less impressive than what we saw with CS 1.6. ![]() ![]() |






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