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GameRail is the first of its kind with a nationwide, fiber optic network dedicated exclusively for gamers. Will it work and will it be worth the money? ![]()
Today’s definition of Lag is a culmination of negative effects which occur while in game. Lag is defined as anything that creates a stuttering or skip in our framerates - this could be anything, from an excess of graphical processing and CPU limitations to network latency and the fact you are still playing on your grandma’s dialup. Products like SteelSecurity look to reduce lag by optimizing, cleaning, and implementing preventative measures on your PC. Products like the KillerNIC attempt to reduce lag by offloading the network computations to an entirely separate processor on the NIC. While these solutions will help -- and probably gain you a few extra frames and a lower ping -- there is quite a bit of money required for this relatively small gain. So here we are in the middle of Q3 2006, and the announcements haven’t stopped. However, today I bring you something that is beyond what anyone else has ever attempted -- something that is proven solid, and on a massive scale in comparison to all other product announcements this year. Imagine a world where you could live in New York, connect to a server in California, and have a ping as low as 30-35ms. Imagine a private network, implemented nationwide, for gaming traffic only, where the normal congestion of the internet does not even come into play. Imagine no longer, because it has arrived. Presenting GameRail, the nationwide private network for gaming traffic only. As with all ideas, GameRail started as a mere spark. This spark happened to be in the mind of Darrell Gentry. Mr. Gentry is a long-time gamer and network industry veteran. From being the first Chief Technical Officer of BroadSpan and a Computerworld Smithsonian Award Finalist, to co-founding a wireless broadband network to serve rural Missouri and being involved in server acceleration research at Washington University; Darrell has spent his life trying to improve the internet. More specifically, he has been hunting. He has been hunting down the universal enemy of all gamers: Latency. I had the chance to get on the phone with Darrell and discuss this revolutionary idea. It’s a good thing he agreed, because I had some very sincere doubts about GameRail’s whole concept. My doubts were probably very similar to the ones you have as you read this article. Is it all a bunch of hype? How in the hell will they create a private network for gamers? Is this an ISP I will have to get a link to at my house? If you use existing lines, won’t you still have the same problem? However, after this hour-long conversation, I have to say that I am a believer -- and I want to show you what I believe is one of the coolest advances to come along in the world of gaming. |




User Comments
'Now, how did l know his first name? His first name, how did I know that? Oh that's right, remember? He goes, "Hey, l'm Darrell Gentry," right at the station. He goes "Darrell. l'm Darrell Gentry." Yeah, 'cause it's not like l'm a psychic. lf l was a psychic, l would have made you out for a cop!'
-Adam Sandler, Bulletproof
Where does your internet drain at #10? There is a good chance your going to Dallas or Chi for the internet anyway.
And 15, this isnt a replacement to your isp. They arent a service provider per say. You will still need your isp, its more like a addon to your internet connection.
And please lay a giant fiber directly connecting USA to Europe. No more stinking satelites.
#14 god i hope so.
#16 pretty close but it might even be better connection some where else due to where your ISP is draining.
combined with this it would just be insane...
#17 its already been done duh ! the only problem is that fiberoptics has a range and is somewhat limited (compared to the distance between Europe and America). What happens is that they need repeteaters to boost the light signal every x kilometers, which greatly adds latency. sad :(
Can't wait to see the service though:).
hopefully there will be a line that goes thru here!
Just don't overlook Southeast Asia :p
This thing is unheard of in europe.. the reason for badass pings in places like sweden and some other scandinavian countries is that people have 10-100mb fiberoptic internet in their house, for a ridicilously low price, like 30$ or something.
In Germany we are far away from ISPs offering SDSL connections for everyone. They keep fooling people by advertising great bandwidth for download and hiding the crappy bandwidth for upload, for example 16mbit/1mbit. Still 1mbit upload which means 128kb/sec is great but imagine the SDSL connection with 16mbit/16mbit, that would be insane... like it is in Sweden. :)
'Many of you may be saying, "Well, 30-35ms isn't that great of a ping." '
i play on 30+ ms every server i go to. regardless if it was next door to me.. haha jk about the last part. but about 30-35 is my avg ms. and honestly its not bad.
this is such a great idea. cant wait til we get real-time results. $10-$15 for this service is chump change for basically anyone. even if you couldnt afford a $400 computer, you should be able to pay for this. if you cant.. get a job.
I am on a campus network and was wondering if GameRail would be able to bypass the constant ping spikes and overflows I experience? I assumue that since all the packets would need to be sent through the same lines that it would not?
Please correct me if I am wrong (and I hope I am).
tell your campus network admin to introduce traffic shaping on most of the p2p default ports and your problem should be solved. gamerail wonīt help you with this because its happening before u re even getting to gamerailīs network
and i live in Boston
lol
hopefully this would help
That's what I assumed ;(
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