|
|||
The world's first quad-core desktop processor from Intel promises to be something pretty spectacular. Being the next Extreme Edition processor, it has some big shoes to fill. How does it fare against its predecessor? ![]() But something else happened in the last 111 days as well. AMD loyalists around the world were left wondering what their favorite company had up their sleeves to combat this new Intel powerhouse. The answer came with the announcement, just 12 days after the Core 2 launch on the 26th of July, of something they were calling “4x4”, a radical new platform design that takes advantage of AMD’s historically strong communications bus and is expected to provide some impressive performance. Four processing cores and four graphics cores? Sounds like a gamer’s dream. The whole thing was strangely reminiscent of the launch of Intel’s Extreme Edition processors back in 2003, which attempted to trump AMD’s Athlon64 launch that happened earlier in the same week. It stands to reason that this announcement was strategically planned and poised to steal some of the Core 2 thunder. However, Intel saw this one coming and, in true Intel fashion, made a nice little counter-announcement. You see, Intel was working on something themselves. Two Core 2 Duos on one chip, a “Core 2 Quad” as it were. Codenamed Kentsfield, or Clovertown for the server segment, this first-ever Quad-Core consumer CPU was slated for launch in early 2007. We presume that after hearing about this whole AMD “4x4” thing, Intel decided they would push that launch date up a bit, a good two or three months to be exact. Before AMD even announced their new technology to the public, rumors hit the web that Kentsfield would be hitting shelves sooner than expected. Shortly after, Intel confirmed these rumors at their fall Intel Developer Forum (IDF). Sure, Intel’s first Quad-chip would not be the monolithic native quad-core beast many enthusiasts were expecting, but two unlocked E6700’s packaged on the same chip was not something to scoff at. Previews of Intel’s new Core 2 Extreme QX6700 dropped at the end of September after reviewers got their paws on the chip at the fall IDF. Since then, everyone’s been begging for a comprehensive review of the chip. Seeing as the NDA expires today, we thought we’d oblige. Features Features (cont...) Test Setup and Methods Test Suite Synthetic Tests 3DMark06 PCMark05, SuperPI ScienceMark 2.0 Sandra 2007 Game Tests Quake 4 F.E.A.R Half-Life 2: Episode 1 Call of Duty 2 Oblivion Multitasking Overclocking Final Thoughts and Conclusions |




User Comments
I want one! but im waiting it out for AMD 4x4 to update my whole rig. (3700+ atm) T_T
think I won't need a quad-core until maybe 2 years later :D
Didn't follow hardware updates lately, and even less when it comes to CPUs.
a must read!! you'll wake up less stupid the day after you do.
The fact that the Source engine is going to be able to use 4 cores is really nice. My guess is they are going to offload the physics onto another chip. AI on another etc. I guess I will have to wait to upgrade my PC when this comes out if it really helps with Source games.
you could always buy an intel quad core now, wait 2 years and then buy an AMD quad core that would be "so much better"
I would like to know though the various prices of the chips; anyone?
"Well, unfortunately, said people will have to wait until applications come out that can actually make use of four processing cores. This is not to say that there are not programs out there that already do this. Autodesk’s 3D Studio MAX 8 and 9 are capable of working with four processors; Adobe’s Photoshop CS2, Apple’s Quicktime Pro 7.1, and several media encoding applications are as well. However, we are only just starting to see a lot of mainstream applications, namely games, that make use of two processing cores, so the timeframe for four cores in games is largely uncertain. However, we have received information from Intel about several games that are slated for release soon or are just now coming out that make use of four cores. They include: Epic’s Unreal 3 Engine-based games, Ubisoft’s Splinter Cell: Double Agent, Remedy’s Alan Wake, THQ’s Supreme Commander, and last and certainly not least, Valve’s Half-Life 2: Episode 2. That’s right, HL2:EP2 will use a multi-threaded version of the Source engine that can use four processing cores. Assuming we have any idea what we’re talking about in terms of programming, it shouldn’t then be too hard to make all source games work with four cores. The performance benefits we might see here could tremendous. In that list of games- there are quite a few that we are already looking forward to, and now hearing about their multithreaded-ness makes us extremely excited to give them a test."
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!