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FPSLabs Home: Kentsfield Performance Review

By: Thomas Gribble - Published November 02, 2006 at 2:18 AM EST - Writer Archive
Oblivion

We said previously that if Oblivion had some sort of built-in benchmarking method, or even a demo playback feature, it would, beyond a shadow of a doubt, be the best benchmarking tool available. We stand by this statement to this day. The sheer amount of graphic settings adjustments you can make is reason enough to think this, but throw in the fact that on the highest possible settings the game is incredibly beautiful just hammers the point home. Sadly, however, there is no built-in playback feature, and benchmarking in the game can be a logistical nightmare. Even sadder still is the fact that the game will soon be considered outdated, thanks to the impending arrival of DirectX 10 and the games that come with it. Our tests consist of running in a straight line in one direction for 60 seconds and recording the frame rates with FRAPS. We repeat this test AT LEAST 10 times in order to assure as accurate of a result as possible.



Oblivion is not a multi-threaded game and, as such, does not benefit from the two additional processing cores. The results are very representative of the 266MHz clock speed advantage of the X6800. There is nothing unusual to report here; the X6800 is still the world’s best processor for gaming.

Continued (13/16) »

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