|
|||
As can probably be discerned from the title of this article, this is not going to be a full review of the 8800Ultra. We did not receive a review sample to get the full hands-on experience that we are accustomed to, and our amount of time with the card was severely limited by both geographic and political factors. For that reason, we have really only run conclusive tests in three applications: Futuremark’s 3DMark06, Valve’s Half-Life 2: Episode 1, and Monolith’s F.E.A.R. Nevertheless, we feel that these applications provide a surprisingly good cross-section of the performance that is offered by this new card. Again, it was out of the goodness of a friend’s heart that we were able to get our hands on these cards, and our time with the cards was limited to say the least. One thing we did get to do, however, was put two of these crazy new cards in SLI mode – something you probably won’t be seeing anywhere else. If the 8800Ultra is truly a more powerful version of the 8800GTX, then by all accounts, two 8800Ultra’s in SLI configuration constitute the most powerful graphics subsystem in existence – at least for now. Here is a look at the platform we used for testing these cards: Hardware Configuration
After running tests with a single 8800Ultra, we added another to get scores for SLI. After that, we thought it would be a prime opportunity to explore CPU limitation with the current popular benchmarking applications. When you have a graphics subsystem as capable as two 8800Ultra’s, you can truly begin to see the effects of CPU limitation on games that have been deemed as mostly GPU limited in the past. It is very very very important to note that the driver used in all tests on the 8800Ultra cards was simply a modified version of the currently available ForceWare version 158.19. NVIDIA will have a special production driver available for the 8800Ultra on May 2nd (today!), and will be following that release with a second in the next week. |



User Comments
- 16 Comments» This story has had 16 comments posted since May 02, 2007 at 6:46 AM EDT.