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FPSLabs Home: CellFactor: Revolution Review

By: Thomas Gribble - Published May 08, 2007 at 3:00 AM EDT - Writer Archive
CellFactor: Revolution represents a brave new step in PC Gaming: Physics-centric game play. This game will have you glued to your chair for hours on end - best of all: it's free to download.


Category: PC Game - First person shooter
Developer: Immersion Games, Artificial Studios, Timeline Interactive
Product: CellFactor: Revolution
Price: $0.00

As an avid PC gamer, I am always looking for games that satisfy my urge for exploration, devastation, and fixation. I am of the belief that 90% of the games out there are not really worth playing. Such games do not offer anything new to the gamer, nor do they provoke enough interest to warrant a test-run. In the summer of 1999, I acquired a game for my then brand-new Nintendo 64 console called The Legend of Zelda: Ocarina of Time. It became apparent to me after only a very short time of playing the game that I was going to like it. A mere two days later, I had the game beaten. I didn’t sleep. The game kept me so enthralled that I just played straight through against arguments from my mother that I should spend my time doing something more important. But for me, there was nothing more important. I wanted to see what was in the next village. I wanted to see if I could get the Biggoron’s sword by giving that big fat guy at the top of Death Mountain those tear drops. I wanted to win those races at the horse track, and catch all the Poe’s in bottles. The game was absolutely fantastic. The puzzles and environments that needed to be solved and navigated to complete the game never disappointed me. After finishing the game, it was clear that my initial impression was on target. This led to a sort of revelation; I realized that it is possible to tell whether or not you will enjoy playing a game within the first 20 minutes of playing it. If there is not something about the game that makes you want to keep playing, then the game probably isn’t worth your time.

This held true and was powerfully enforced the first time I fired up Half-Life 2 back in 2005. I bought the game as part of the Silver package on Steam, as I wanted to get a taste of Counter-Strike: Source. It became evident rather quickly that my old NVIDIA GeForce FX5200 video card was not going to cut it, so I researched and researched and eventually ended up with a X800XT All-in-Wonder card from ATI. I hated source. I hated the movement. I hated the recoil. I hated everything about it except for the graphics. With reluctance I fired up Half-Life 2, the long-awaited sequel of Valve’s original Half-Life. My impression of HL2 was one of astonishment. Here was a game that was fun to play, looked amazing, and had an awesome story. There was absolutely nothing about Half-Life 2 that I didn’t like. The interactive environments, the state-of-the-art special effects, and the revolutionary new physics technology that made up the game all worked together to provide me with a truly stellar gaming experience. Simply put, Half-Life 2, in my opinion, was the perfect game. Well, maybe not perfect, it could have lasted longer, but the game is certainly worthy of being called the “Best Game Ever Created”.

Out of everything I liked about Half-Life 2, the one thing that really stood out was the amount of interaction with the environment that the player had. HL2 marked the first time that the player could actually pick up objects, toss them wherever they wanted, stack them somewhere and jump on top of them, crash into stuff to break it, shoot stuff to make it fall down, etc. Not only did this ability exist, it was necessary in order to complete the game. HL2 was more than just a great game with a great story; it was a showcase of what could be done with a game and an example of game developers trying something new.

Continued (1/5) »
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User Comments


Looks interesting.
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This game looks really great, it's something new and different the only problem is a physics card costs a lot of money and I don't have the room to use one anyways.
I play CS on a toaster
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this really shoulve been in the exe section instead of the hardware one...theres hasnt been a single update there since january so im guessing you guys have pretty much given up hope on that..

good review nonetheless looking forward to it hope my pc can run it at a decent frame rate..

having watched the videos it looks pretty nice and gameplay looks good too..although i suspect that my pc will literally blow up after a couple minutes of playing..

This comment was edited at 05/08/2007 5:16 AM
#satisfied!
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The reason this isn't on the other section of the site is because it has a lot to do with the much touted Ageia PhysX technology we've reviewed and tested. Therefore it makes sense to give our readers an idea and insight of what is to come from games that use said technology. Many individuals insist that the Ageia PhysX is dead but all it takes is one hit game to shatter peoples notions and cause a craze for a hardware product. We're glad you enjoyed the review.
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Tried the game, some maps aren't playable without a physics card during game play and it's not really smooth. It's playable but it's not smooth to a point.

I don't feel like forking out $288 bucks for one either.
I play CS on a toaster
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Man. I watched your videos and I thought to myself that i'd never be able to play a game like that. Too many explosions and ugh! It's just not my type of game...
http://valid.x86-secret.com/show_oc.php?i.. - x2 4600+ @ 2945Mhz on 1.45V
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i cant wait to play this :) dling right now
intel e6300 // 2GB Kingston // bfg 7900gs oc // x-fi xtrememusic // 250 gig hd

way to much blur effects and explosions, big guns blocking the screen, not even worth trying, not to mention extra hardware to purchase..
hi
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It is a [b]huge[/b] stretch to assert that PPUs will become mainstream in the next few years.

You know, the next great evolution in gaming will not be via something as short-reaching as physics technology. No, the next great step will be via advances in gaming AI, the calculations for which are much more taxing on a CPU than mere physics calculations. Dedicated AI processing units might have a future market, but physics processing units? No.

PPUs will never achieve the commonplace status GPUs have attained, because the niche benefits a PPU like Ageia's card are going for can already be supplied just as easily by more powerful multi-core CPUs (which are already becoming the standard, obviously) and the developing physics functionality in the works for crossfire/sli configurations for GPUs.

Don't bother investing in an Ageia card unless you simply have money to waste. The card will never amount to anything more than an infrequently useful novelty addition to your system, an expensive novelty that will set you back hundreds of dollars and just suck up even more of your PSU's available wattage. You'll be [i]much[/i] better off putting that money towards a more powerful CPU or duel-GPU configuration.

This comment was edited at 05/09/2007 2:18 PM

that game looks amazing! to bad my pc would blow up just trying to install it.
hoozahN
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The game looks pretty amazing, but I'd probably register ~15fps

Athlon XP 2000+
1gb pc3200
asus a7v8x mobo
Radeon 9000 Pro 128mb AGP
Editor in Chief DPAD eSports, GotFrag member since Day 1.
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this game looks bad...

looks interesting, i will DL it, if anyone can answer some questions..

1. do you need the physx card to play most of it?
2. how will a E4300/X1950pro do in terms of FPS?
3. are there vehicles?
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Just installed it, everytime I try to run it, it makes an error :

PhysX 2.6.4 failed to initialize. Make sure you have the PhysX 2.6.4 runtime installed.

like yeah...wtf
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#14, there is a tag you need to put in the launch options probably to disable physx... its like
-nophysxhardware or something.


Edit: if you have the hardware, then make sure you have the latest drivers

This comment was edited at 05/09/2007 4:41 PM
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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cry about source gameplay more
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this is like a remake of halo dm style....
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#16, I didn't like it two years ago... I like it now though - it's fun.
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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hm11 nice
[b]2nd[/b] account
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wow, this looks incredible. i love "clusterf*ck" style DM games. pity that I have no room for a physx card in my case, nor do i really wanna fork out a lot of money for one.
e6850 (@3.2ghz)+afp7 cooler:gigabyte P35-DS3R:2gb DDR2(800mhz):ati HD4850:black icemats
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update to #15:

The tag is

EnablePhysX=false

after the " in the shortcut target.
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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looks awesome
owned imo
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physx processors will never become mainstream
Core2Duo 6400 @3.0GHZ - 2x1GB XMS2 DDR2 800 - Radeon X1950XT
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bye bye quake lol

(kidding kiddin, did i mention i was kidding!!! im sry i.d. im sry.. precious)
wake up
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looks amazing, but the thing about dualwielding a sniper and an auto makes it seem unfair, they should make it so you cannot zoom while dual wielding with a sniper rifle, or atleast make it very shaky like MGS or Day Of Defeat. looks really good though, im sure CAL is creative enough to make it a competitive game, just wait.
xbl: Game650
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Oh, and if the creators wish to make this game more 'mainstream' they need to make options so you can dumb down the graphics by alot while still enabling great physics game play. In Half Life 2, and Source, you can dumb down your game significantly, but only if you know how to do it (there are many options that are not in your video card options and have to be done through a config). It would be great if these guys could make it so you could actually optimize your settings to fit your video cards capabilities. Like what most video cards have, there are options to either set for Maximum Performance or Maximum Quality, i would love to see an option like that in future games, it would help ALOT with expanding the game to more people.
xbl: Game650
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#9 AI is software, PPU's are hardware.... They are not even comparable. And no AI will not be a primary investment for anyone. AI's in 1 player games are almost as complex as humans, as they are played in sequence and you can make them move according to how the developer intended. So if you want them to do complex stratagies they can, by giving them instructions with little on the fly thinking.
It might be a Tumour, IT'S NOT A TUMOUR!!
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have fun getting 3 fps, that game is awful.
MoB Gaming Organization Team Member
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...nobody ever said you would get great FPS in the game. CPUs are not very good at processing physics calculations.... hence a Physics Processing Unit. People said video cards wouldn't become mainstream either...

This comment was edited at 05/10/2007 2:40 AM
FPSLabs - Managing Editor - http://www.fpslabs.com - #fpslabs @ gamesurge
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how do i play on the internet ... lol -_-

Looks bad. Looks like another lame attempt at fast-paced FPS gameplay.
#sync
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Liars.
Looks awesome, If it looks bad you'd stop reading the article at page 3 after the pictures/video were shown.
If you did stop there or before, No need to post flame.
Graphics look awesome, PPU's won't be mainstream anytime soon imo, But maybe in 7-10 years, Not 3.
GL to the developers, Looks awesome and the graphics are astounding imo.

not buying a PPU
~ Y ~ o ~ U ~ r ~ E ~ ~ t ~ H ~ e ~ ~ S ~ h ~ E ~ p ~ H ~ e ~ R ~ d ~
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#28 "AI is software, PPU's are hardware"

The only thing PPUs do is offload the calculations needed to run physics models in an engine from the CPU to the Ageia physics processing unit (i.e. the PPU). AI calculations are handled the same way --- by the CPU, and thus could be offloaded in exactly the same fashion by a theoretical for-the-sake-of-discussion dedicated AI processing unit.

However, since advancements in AI will ultimately be far more complex and far-reaching than advancements in physics models for game engines --- and since AI calculations are already more strenuous than physics calculations anyway --- a dedicated AI processing unit is something that could actually achieve permanent niche status......unlike a PPU, with its much simpler and short-reaching niche benefit, a benefit that isn't actually very "niche" at all (refer back to my original post concerning future multi-core CPU capabilities and physics processing functionality for dual-GPU configurations).

Thus, I was only speaking theoretically about AI processing units to serve as an example of a type of dedicated processing unit that [i]wouldn't[/i] be a redundant technology, simply to illustrate by comparison why physics processing units [i]are[/i] a redundant technology. Or, at least, will be before too long.

This comment was edited at 05/10/2007 4:56 PM
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on a side note, immersion software (check the website) its a colombian company

way to go, i tested the game like 9 months ago and looked amazing, search for cellfactor on youtube and ull find out
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i'm not seeing any text after the main screen. i go to gfx options and nothing is there, and i go to new game and nothing is there, but if i move my mouse over stuff i hear a noise.
word word :o
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Hmm, because of this game I know what I want for x-mas :P A PPU card.
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I installed it, but it returns me an error right after i start it...
The first error box says:
"R6025 Pure virtual function call"
The second error box says:
"unknow software exception (000000xx)"
800 Mb dl to nothing =/
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wow looks great
#rt #remnant
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it was fun even with 9 frames. wtb computer that this works on ;[
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Oyeah made in Colombia :)
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A 5-page game review? Jesus.

Anyway I think I speak for most of us when I say 'I'd love to play this game... if I didnt get 10FPS'
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Looks like the game is intended to be 50% actual game, and 50% showcase of what a PPU can do. The videos look incredibly sexy, but until PPU's are less expensive I can't see this getting off the ground.
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Good, thorough read.
Please idle #syncline
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where are the lauch options? I too get the "PhysX 2.6.4 failed to initialize. Make sure you have the PhysX 2.6.4 runtime installed." error

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