|
|||
CellFactor: Revolution represents a brave new step in PC Gaming: Physics-centric game play. This game will have you glued to your chair for hours on end - best of all: it's free to download. ![]() Category: PC Game - First person shooter Developer: Immersion Games, Artificial Studios, Timeline Interactive Product: CellFactor: Revolution Price: $0.00 As an avid PC gamer, I am always looking for games that satisfy my urge for exploration, devastation, and fixation. I am of the belief that 90% of the games out there are not really worth playing. Such games do not offer anything new to the gamer, nor do they provoke enough interest to warrant a test-run. In the summer of 1999, I acquired a game for my then brand-new Nintendo 64 console called The Legend of Zelda: Ocarina of Time. It became apparent to me after only a very short time of playing the game that I was going to like it. A mere two days later, I had the game beaten. I didn’t sleep. The game kept me so enthralled that I just played straight through against arguments from my mother that I should spend my time doing something more important. But for me, there was nothing more important. I wanted to see what was in the next village. I wanted to see if I could get the Biggoron’s sword by giving that big fat guy at the top of Death Mountain those tear drops. I wanted to win those races at the horse track, and catch all the Poe’s in bottles. The game was absolutely fantastic. The puzzles and environments that needed to be solved and navigated to complete the game never disappointed me. After finishing the game, it was clear that my initial impression was on target. This led to a sort of revelation; I realized that it is possible to tell whether or not you will enjoy playing a game within the first 20 minutes of playing it. If there is not something about the game that makes you want to keep playing, then the game probably isn’t worth your time. Out of everything I liked about Half-Life 2, the one thing that really stood out was the amount of interaction with the environment that the player had. HL2 marked the first time that the player could actually pick up objects, toss them wherever they wanted, stack them somewhere and jump on top of them, crash into stuff to break it, shoot stuff to make it fall down, etc. Not only did this ability exist, it was necessary in order to complete the game. HL2 was more than just a great game with a great story; it was a showcase of what could be done with a game and an example of game developers trying something new. |




User Comments
good review nonetheless looking forward to it hope my pc can run it at a decent frame rate..
having watched the videos it looks pretty nice and gameplay looks good too..although i suspect that my pc will literally blow up after a couple minutes of playing..
I don't feel like forking out $288 bucks for one either.
You know, the next great evolution in gaming will not be via something as short-reaching as physics technology. No, the next great step will be via advances in gaming AI, the calculations for which are much more taxing on a CPU than mere physics calculations. Dedicated AI processing units might have a future market, but physics processing units? No.
PPUs will never achieve the commonplace status GPUs have attained, because the niche benefits a PPU like Ageia's card are going for can already be supplied just as easily by more powerful multi-core CPUs (which are already becoming the standard, obviously) and the developing physics functionality in the works for crossfire/sli configurations for GPUs.
Don't bother investing in an Ageia card unless you simply have money to waste. The card will never amount to anything more than an infrequently useful novelty addition to your system, an expensive novelty that will set you back hundreds of dollars and just suck up even more of your PSU's available wattage. You'll be [i]much[/i] better off putting that money towards a more powerful CPU or duel-GPU configuration.
Athlon XP 2000+
1gb pc3200
asus a7v8x mobo
Radeon 9000 Pro 128mb AGP
1. do you need the physx card to play most of it?
2. how will a E4300/X1950pro do in terms of FPS?
3. are there vehicles?
PhysX 2.6.4 failed to initialize. Make sure you have the PhysX 2.6.4 runtime installed.
like yeah...wtf
-nophysxhardware or something.
Edit: if you have the hardware, then make sure you have the latest drivers
The tag is
EnablePhysX=false
after the " in the shortcut target.
(kidding kiddin, did i mention i was kidding!!! im sry i.d. im sry.. precious)
Looks awesome, If it looks bad you'd stop reading the article at page 3 after the pictures/video were shown.
If you did stop there or before, No need to post flame.
Graphics look awesome, PPU's won't be mainstream anytime soon imo, But maybe in 7-10 years, Not 3.
GL to the developers, Looks awesome and the graphics are astounding imo.
The only thing PPUs do is offload the calculations needed to run physics models in an engine from the CPU to the Ageia physics processing unit (i.e. the PPU). AI calculations are handled the same way --- by the CPU, and thus could be offloaded in exactly the same fashion by a theoretical for-the-sake-of-discussion dedicated AI processing unit.
However, since advancements in AI will ultimately be far more complex and far-reaching than advancements in physics models for game engines --- and since AI calculations are already more strenuous than physics calculations anyway --- a dedicated AI processing unit is something that could actually achieve permanent niche status......unlike a PPU, with its much simpler and short-reaching niche benefit, a benefit that isn't actually very "niche" at all (refer back to my original post concerning future multi-core CPU capabilities and physics processing functionality for dual-GPU configurations).
Thus, I was only speaking theoretically about AI processing units to serve as an example of a type of dedicated processing unit that [i]wouldn't[/i] be a redundant technology, simply to illustrate by comparison why physics processing units [i]are[/i] a redundant technology. Or, at least, will be before too long.
way to go, i tested the game like 9 months ago and looked amazing, search for cellfactor on youtube and ull find out
The first error box says:
"R6025 Pure virtual function call"
The second error box says:
"unknow software exception (000000xx)"
800 Mb dl to nothing =/
Anyway I think I speak for most of us when I say 'I'd love to play this game... if I didnt get 10FPS'
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!