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Half-Life 2: Episode 1 Moving away from synthetic benchmarks brings us into real-world gaming tests. In our minds, there are few games on the market that offer the graphical prowess of those based on the Source Engine offer. Being Valve’s current flagship for Source-based games, Half-Life 2: Episode 1 is a shoe-in for a spot on in our benchmarking suite. Our HL2:EP1 timedemo is merely a recording of gameplay on the very last level of the game, where Dr. Freeman and Alyx find themselves in a train depot being hassled by a strider. This final section of the game really offers the best blend of all of the different effects that appear throughout the story, which makes it an obvious choice for our timedemo. ![]() Company of Heroes In the writer’s own opinion, company of heroes is not one of those games that automatically strikes you as being graphically intensive. After playing the game for a little while, however, and zooming in and out to micro manage large battles or assaults, it is pretty clear that you need a good amount of graphics horsepower to make the game look as good as it is supposed to. The built-in benchmarking functionality of CoH also makes it a convenient choice for any benchmarking suite. We always update the game to its latest version, as the developers are continuously adding optimizations and with each major revision we usually see some kind of enhanced graphics setting. The game is one of the first widely-played games to support DirectX 10 on some level, and indeed it has been included in our DirectX 10 section that will be presented a little later. ![]() Here we have a pretty bad showing for the Diamond Viper Radeon HD 2900XT. Not only is the latest implementation of R600 only marginally faster than its predecessors, two of the cards in CrossFire only barely outperform a single 8800GTX. |





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