|
|||
SteelSeries has a new gaming peripheral coming out that looks like it could be pretty damn good. We talk with Kim Rom about how the Ikari Optical/Laser Mouse came to be. ![]() Stu Grubbs sat down for an interview with Kim Rom of SteelSeries recently at Newegg LANfest 2k7. Questions were regarding development, testing, and theory behind the new SteelSeries Ikari mouse. The following is a verbatim transcript of the conversation (with expletives edited out of course ;] ) How many designs did you go through when you were coming up with the Ikari? What was your process for coming up with the shape and such? We started actually from the ground up. This was a learning experience for us; we had never done a mouse before. We thought there were definite rooms for improvement for the product line of mice in general. We actually started by reading a thick book about ergonomics and it took forever to get through that and it was one of the most boring experiences of my life, but that was actually how we started. Then we came up with a number of different shapes. Next step was me flying to New York to test with Team 3D where they got hands on with the shapes. I then flew to Dallas, stayed at the complexity house for a few days and had those guys test it. Went back to the drawing board with all the feedback we got. Went down to do a tour in Europe where we talked to some of the mouseports guys and members from SK and NoA. And that is actually how we defined the shape, based on the input we got from those guys; “I aim like this”, and “I hold the mouse like this”. That was actually how we finalized the shape. You came out with both optical and laser and you were telling me at the booth that you guys have really improved the laser engine in there with 40,000 samples per second. What does the normal gaming mouse do right now? A normal gaming mouse usually has around 7 to 9 thousand frames per second. But because this is a completely new technology I cant even describe it as frames per second, obviously it is samples per second, and our mouse has 40,000 samples per second. The samples per second is way more important than any inflated bullshit DPI number. The difference is that it’s all about getting communication between you, the device you’re using and your computer. The more communication you have obviously the more accurate and precise you can be as a player, whereas DPI is more or less a worthless number. Of course we have a DPI setting – or let me say we have a CPI setting. DPI stands for dots per inch. Dots per inch has absolutely nothing to do with mice. You don’t have dots on your computer right? You have, you know, counts. So CPI stands for counts per inch. We go up to 3200 counts per inch, but again, its simply not an important number. But with such a powerful laser engine, why do the optical as well? Because up until now laser technology has simply not been good enough for FPS games. If you are using one of the current laser mice on the market and you are an fps gamer, you are robbing yourself of performance – you are literally robbing yourself of performance. And as most of the GotFrag readers would probably realize, if you go to any Counter-Strike tournament anywhere in the world, you’ll see that 90 to 97% of all gamers are actually using optical technology – there’s a reason for that. |







User Comments
think I'll stick with with current mouse for awhile (which is not to say it wont be a future purchase...)
and actually no my computer doesnt have dots, but my screen has dots
about 1680x1050 dots.. actually.
I think its great you guys are designing a mouse for the proffesional gaming market, I gather as much from the interview.
but why would a proffesional gamer switch from his current mouse (to which he's pretty much used by now) to this one, even tho it may be better on some level. the awsner is no, btw, he/she won't.
there's just no market for it, there may be a market for it as for the semi-pro/amateur market. but then you gotta change your principles.
my advise, stick to mousepads/headsets at which you guys rock. (I <3 my 5L)
will buy one when its released
Either way, looks like a solid product, but I can't imagine I'd switch anytime soon.
i thought laser mice have always problems with skipping after testing quite some of them and seeing them all skip more or less often. but microsoft is able to prove this to be wrong it seems.
"Everyone, especially someone as smart as the GotFrag readers"
This is when I knew they were just going all out to sell the mouse, lying to us, calling us smart, when 90% are flaming retards.
hahahaha I "loled"!
It's ugly.
Looking forward to it.
lol stupid admins
stay classy san diego!
Anyway, I think i'll buy this mouse. Hopefully the price is affordable.
I lol'ed
As for teh interview, why o dear god why, couldnt we have a picture (not a cg drawing with odd perspectives) of the mouse, not being hidden by the hand of the author. I mean hands are great and all, but..
Is it just me, or is something terribly wrong with the scroll wheel on the 3/4 from the front view on those "cg" pics?
When you use a 400 dpi mouse, it doesnt matter, if you have 800*600 pixels, or 1600*1280 pixels, 1 inch will always be 400 pixels (at 6/11 in windows).
Why 400? Because the mouse can track 400 instances of a position in 1 inch of movement. Thats why its called a Count per inch. So every 1/400th of an inch the mouse sends an impulse to change the cursor on screen by 1 pixel if the windows pointer is set to default. On the 11th notch it will be 2 pixels.
When talking about mice, its really a personal "feeling" which mouse is best for you, not what SteelSeries tells u. I wont be switching my mouse ever again and I totally support laser mice for FPS gaming. But I wont start running down people who use optical mice for gaming either. Its just a matter of opinion and basically, a matter of consistent gaming with one mouse.
but this looks like it may be worth a look.
More Pages
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!